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Video: Super Mario Bros (NES) Speedrun 5:00 *OLD RECORD*

Descripción de Super Mario Bros. (NES) Speedrun - 5:00 *Former World Record*:

I beat this run, to see the faster one go here: http://www.youtube.com/watch?v=kcmKPmj9yeE&feature=channel_video_title Here is an FAQ I made a while back. It pretty much covers everything in my speedrun as far as general questions go: Q1: Isn't it faster to jump at the bottom of the flagpole? A1: No, it does not matter where you land on the flagpole since the flag has to come down anyways. Q2: You went right through the piranha plants, why didn't you die? A2: Super Mario Bros. has many problems with hit detection, making it possible to jump through the piranha plants with accurate timing. Q3: What exactly did you do in level 4-2? Doesn't a vine usually take you to the warp zone area? A3: I did a glitch. By jumping backwards into any object (As seen in 4-2 - I did three of these.) Mario gets pushed to the right side of the screen. The game is tricked because Mario is normally always supposed to be in the center of the screen. Depending on Mario's position on the screen, the game decides which vine or pipe Mario is using. In 4-2, the pipe and vine are close enough for the game to be tricked. This saves time because I don't have to sit through the vine "cutscene". If you still don't get what I mean by all this here's my suggestion: In level 4-2, look at Mario's position when compared to the "W" in "WORLD". Now after I do these three jumps... look at Mario's position when compared to the "W" in "WORLD". Notice the change. Mario is moved forward on the screen and isn't in the direct center as he usually is. The vine and pipe "warp locations" confuse the game as Mario is not where he should be. After doing this glitch if you make a complete stop (Ie: speed = 0) on the pipe and go down, it will bring you to the warp zone. Q4: You went through the firebar in level 8-4 and did not die, why? A4: Same as piranha plants. it just works. Poor hitbox detection. Q5: The first pipe in 8-4 you ran into the piranha plant and did not die, why? A5: The piranha plant for some reason disappears as you approach it. Try to kill yourself on that piranha plant in the original game, you cant. It just disappears. I know it sounds like some sort of trick or something, but really... the game is just crazy. Q6: Why did you do this run? A6: To push the game to it's limits. Speedrunning is fun. I wanted to see what time is the fastest I could manage. Q7: What did you do in the middle of level 8-4 to get up to the floating pipe. A7: I did a walljump. What you have to do is catch Mario's foot in the 16th pixel of a block and then jump as soon as you hit the pipe. Q8: Didn't you take the wrong pipe to get to the water area in level 8-4? A8: Going a certain distance past that pipe and then turning back tricks the game in a similar way that the game is tricked in level 4-2, pipe warp location confusion. That pipe is quicker to go down as well, very slightly. Q9: Why didn't you fall into the gaps when you ran over them? A9: You can run over the gaps, I think it's an intended feature. You can even walk over them occasionally. *Note The hitboxes in this game are weird. List of things you can get hit by in certain spots and not die: - Tops of piranha plants - Ends of firebars - Bowser's axes *Note When moving downwards towards an enemy Mario will always have priority over the enemy and the enemy will usually die, not Mario. I worked extremely hard for this. Enjoy! - Andrew Gardikis

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